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Text File  |  2004-12-18  |  16KB  |  898 lines

  1.  
  2. [: cVehicleBase]
  3. {
  4.     _RefID = 1
  5.     StringID = "ax_sdkfz 250_winter"
  6.     EditorHierarchyPath = Dynamic/Vehicle/Carrier
  7.     TagString = ""
  8.     ModelName = "GFX/OBJECTS/VEHICLE/AXIS/TR_SDKFZ_250_WINTER/SDKFZ_250.BMOD"
  9.     Name = "#iSDKFZ250#"
  10.     Scale = 1, 1, 1
  11.     SynchroniztaionNeeded = 1
  12.     SavedCheckSum_ = "1300584917"
  13.     ShowInPublicEditor = 1
  14.     Sectorized = 1
  15.     SectorMethod = 2
  16.     NameInEncyclopedia = ""
  17.     Nationality = ""
  18.     Team = 0
  19.     LOFObstacle = 0
  20.     Obstacle = 0
  21.     Category = 60
  22.     Selectable = 1
  23.     CastShadow = 1
  24.     ReceiveShadow = 1
  25.     ZSortShift = 0
  26.     HideModel = 0
  27.     TargetMaterialType = 1
  28.     Group = ""
  29.     TransparentForPointer = 0
  30.     UseMinRadiusForSelection = 1
  31.     BodyNode = ""
  32.     ShowGadgets = 1
  33.     ShowStateIcons = 1
  34.     ShowProgressBar = 1
  35.     GadgetsSizeFactor = 1, 1
  36.     GadgetsZOffsetFactor = 1.1999999
  37.     RemoveObstacleOnDeath = 1
  38.     Detonateable = 0
  39.     ShowHPBar = 1
  40.     FOWRangeRadius = 34.2199936
  41.     FOWRangeHeightModifier = 1
  42.     Priority = 1
  43.     FiringBehavior = 2
  44.     MovementBehavior = 0
  45.     SyncTargetsBehavior = 2
  46.     DestroyEmptyBehavior = 1
  47.     UnmountBehavior = 2
  48.     CanAttackWhileTurning = 1
  49.     CanAttackWhileMoving = 1
  50.     StaticBehavior = 0
  51.     DetectionDuration = 100
  52.     ShowReloadProgress = 0
  53.     ClassIcon = ""
  54.     UnmountTargetAngle = 0
  55.     Size = 4
  56.     MapNr = 2
  57.     AbleToOverRun = 1
  58.     SightingModifier = 1
  59.     PathMaxSegmentLength = 10
  60.     WeaponMode = 0
  61.     ArtilleryModeAnim = ""
  62.     AntiAirModeAnim = ""
  63.  
  64.     [ComponentBases *]
  65.     {
  66.  
  67.         [: cDRVehicleBase]
  68.         {
  69.             _RefID = 2
  70.             SubID = 0
  71.             OnDeathMinRangeHeat = 0
  72.             OnDeathMaxRangeHeat = 0
  73.             AccuracyModifierIfMoving = -50
  74.             ScytheArea = 1
  75.             HasTurret = 0
  76.             HasCaterpillar = 1
  77.             CaterpillarRepairTime = 5
  78.             TurretRepairTime = 5
  79.             WreckDestructable = 1
  80.             TurretHitChance = 1
  81.             CaterpillarHitChance = 1
  82.             WreckLifeTime = 40
  83.  
  84.             [Body : cDamageValue]
  85.             {
  86.                 HP = 90
  87.                 Level = 0
  88.  
  89.             }
  90.             [ActBody : cDamageValue]
  91.             {
  92.                 HP = 90
  93.                 Level = 0
  94.  
  95.             }
  96.             [OnDeathDamage : cCompoundDamage]
  97.             {
  98.                 PointLevel = 1
  99.                 PointMinRangeHP = 0
  100.                 PointMaxRangeHP = 0
  101.                 CrewOnly = 0
  102.                 BlastMaxRange = 5
  103.                 BlastMinRange = 1
  104.                 MaxRangeDamageMult = 0
  105.                 MinRangeDamageMult = 1
  106.  
  107.                 [Blast : cDamageValue]
  108.                 {
  109.                     HP = 11
  110.                     Level = 10
  111.  
  112.                 }
  113.             }
  114.             [Sides *]
  115.             {
  116.  
  117.                 [: cSideDesc]
  118.                 {
  119.                     Side = 0
  120.                     Permeability = 0.3
  121.                     Level = 6
  122.  
  123.                 }
  124.                 [: cSideDesc]
  125.                 {
  126.                     Side = 1
  127.                     Permeability = 0.3
  128.                     Level = 6
  129.  
  130.                 }
  131.                 [: cSideDesc]
  132.                 {
  133.                     Side = 2
  134.                     Permeability = 0.3
  135.                     Level = 6
  136.  
  137.                 }
  138.             }
  139.             [Wreck : cDamageValue]
  140.             {
  141.                 HP = 90
  142.                 Level = 1
  143.  
  144.             }
  145.         }
  146.         [: cEffectControllerBase]
  147.         {
  148.             _RefID = 3
  149.             SubID = 0
  150.             PrimaryMuzzleFireEffect = muzzle_MG
  151.             SecondaryMuzzleFireEffect = ""
  152.             DestructionEffect = "explode_1"
  153.             DestructionDecal = "decal_crater_04_tankhoz"
  154.             WreckDestructionEffect = "explode_2"
  155.             WreckDestructionModel = gfx\objects\addon\wreck\wreck_car_b.bmod
  156.             DestructionHideDelay = -1
  157.             PermanentEffectDummy = ""
  158.             FlameEffectDummy = _FLAME
  159.  
  160.             [DustEffectBase : cECSimpleBase]
  161.             {
  162.                 Name = dust_track
  163.                 Delay = 0
  164.  
  165.             }
  166.             [SmokeEffectBase : cECSimpleBase]
  167.             {
  168.                 Name = "smoke_1"
  169.                 Delay = 0
  170.  
  171.             }
  172.             [FlameEffectBase : cECSimpleBase]
  173.             {
  174.                 Name = Flame_tank_big
  175.                 Delay = 0
  176.  
  177.             }
  178.             [ExhaustEffectBase : cECSimpleBase]
  179.             {
  180.                 Name = "exhausted_1"
  181.                 Delay = 0
  182.  
  183.             }
  184.             [PermanentEffectBase : cECSimpleBase]
  185.             {
  186.                 Name = ""
  187.                 Delay = 0
  188.  
  189.             }
  190.         }
  191.         [: cEntityAnimatorBase]
  192.         {
  193.             _RefID = 4
  194.             SubID = 0
  195.  
  196.         }
  197.         [: cEntityDynamicsBase]
  198.         {
  199.             _RefID = 5
  200.             SubID = 0
  201.             SuspensionMass = 5
  202.             SuspensionPosX = 15
  203.             SuspensionPosY = 15
  204.             SuspensionHardnessX = 0.006
  205.             SuspensionHardnessY = 0.02
  206.             SuspensionDamping = 0.3
  207.             SuspensionHeightMultiplier = 20
  208.  
  209.         }
  210.         [: cFlammabilityBase]
  211.         {
  212.             _RefID = 6
  213.             SubID = 0
  214.             HeatingMult = 1
  215.             CoolingPower = 4
  216.             CoolingPowerIfBurning = 8
  217.             FlamingTempLimit = 60
  218.             DamageTempLimit = 45
  219.             FireDamageMult = 0.4
  220.             FireDamageLevel = 49
  221.             HeatEnergyTransferToCrew = 10
  222.             HeatingRangeMin = 1
  223.             HeatingRangeMax = 4
  224.             HeatingPowerAtRangeMin = 20
  225.             HeatingPowerAtRangeMax = 2.5
  226.             MaxInputHeat = 150
  227.             HeatTransferDelay = 1
  228.  
  229.             [DamageTransferToCrew : cPointDamage]
  230.             {
  231.                 PointLevel = 49
  232.                 PointMinRangeHP = 0
  233.                 PointMaxRangeHP = 0
  234.                 CrewOnly = 0
  235.  
  236.             }
  237.         }
  238.         [: cFloatingTextBase]
  239.         {
  240.             _RefID = 7
  241.             SubID = 0
  242.  
  243.         }
  244.         [: cHaulerControllerBase]
  245.         {
  246.             _RefID = 8
  247.             SubID = 0
  248.  
  249.         }
  250.         [: cManagementBase]
  251.         {
  252.             _RefID = 9
  253.             SubID = 0
  254.             Picture = "gfx\interface\management\units_small\sdkfz250.tga"
  255.             Value = 4
  256.             Type = 0
  257.             ManHP = 140
  258.             ManSpeed = 18
  259.             ManDetection = 34.2199936
  260.             ManArmor = 40
  261.             ManPrimaryAccuracy = 0
  262.             ManPrimaryDamage = 0
  263.             ManSecondaryAccuracy = 0
  264.             ManSecondaryDamage = 0
  265.  
  266.         }
  267.         [: cMountPointBase]
  268.         {
  269.             _RefID = 10
  270.             SubID = 0
  271.             Room = 5
  272.             ShootAngle = 0.7853982
  273.             UseEntrypoints = 1
  274.             BodyNode = ""
  275.             NDrivers = 1
  276.             NCrewMembers = 1
  277.             ShowMountedHPBars = 0
  278.  
  279.         }
  280.         [: cSoundEffectSetBase]
  281.         {
  282.             _RefID = 11
  283.             SubID = 0
  284.  
  285.             [Stand : cSoundEffectSetBase::cSoundEffectInfo]
  286.             {
  287.                 Volume = 0.75
  288.                 Group = 2
  289.                 MaxDistance = 35
  290.  
  291.                 [Samples *]
  292.                 {
  293.  
  294.                     [: cSoundEffectSetBase::cProspect]
  295.                     {
  296.                         FileName = "sounds\game\vehicle\light armored idle.wav"
  297.                         Chance = 1
  298.  
  299.                     }
  300.                 }
  301.             }
  302.             [Move : cSoundEffectSetBase::cSoundEffectInfo]
  303.             {
  304.                 Volume = 2
  305.                 Group = 2
  306.                 MaxDistance = 60
  307.  
  308.                 [Samples *]
  309.                 {
  310.  
  311.                     [: cSoundEffectSetBase::cProspect]
  312.                     {
  313.                         FileName = "sounds\game\vehicle\light armored run.wav"
  314.                         Chance = 1
  315.  
  316.                     }
  317.                 }
  318.             }
  319.             [Swim : cSoundEffectSetBase::cSoundEffectInfo]
  320.             {
  321.                 Volume = 1
  322.                 Group = 2
  323.                 MaxDistance = 100
  324.  
  325.                 [Samples *]
  326.                 {
  327.  
  328.                 }
  329.             }
  330.             [Turret : cSoundEffectSetBase::cSoundEffectInfo]
  331.             {
  332.                 Volume = 0.8
  333.                 Group = 2
  334.                 MaxDistance = 30
  335.  
  336.                 [Samples *]
  337.                 {
  338.  
  339.                     [: cSoundEffectSetBase::cProspect]
  340.                     {
  341.                         FileName = "sounds\game\vehicle\tank turret turn-loop 01.wav"
  342.                         Chance = 1
  343.  
  344.                     }
  345.                 }
  346.             }
  347.             [Burn : cSoundEffectSetBase::cSoundEffectInfo]
  348.             {
  349.                 Volume = 1
  350.                 Group = 1
  351.                 MaxDistance = 40
  352.  
  353.                 [Samples *]
  354.                 {
  355.  
  356.                     [: cSoundEffectSetBase::cProspect]
  357.                     {
  358.                         FileName = "sounds\game\others\burn tank01.wav"
  359.                         Chance = 1
  360.  
  361.                     }
  362.                     [: cSoundEffectSetBase::cProspect]
  363.                     {
  364.                         FileName = "sounds\game\others\burn tank02.wav"
  365.                         Chance = 1
  366.  
  367.                     }
  368.                 }
  369.             }
  370.             [ShootPrimary : cSoundEffectSetBase::cSoundEffectInfo]
  371.             {
  372.                 Volume = 12
  373.                 Group = 3
  374.                 MaxDistance = 80
  375.  
  376.                 [Samples *]
  377.                 {
  378.  
  379.                     [: cSoundEffectSetBase::cProspect]
  380.                     {
  381.                         FileName = "sounds\game\weapon\machine gun truck-fire 03.wav"
  382.                         Chance = 1
  383.  
  384.                     }
  385.                     [: cSoundEffectSetBase::cProspect]
  386.                     {
  387.                         FileName = "sounds\game\weapon\machine gun truck-fire 04.wav"
  388.                         Chance = 1
  389.  
  390.                     }
  391.                     [: cSoundEffectSetBase::cProspect]
  392.                     {
  393.                         FileName = "sounds\game\weapon\machine gun truck-fire 05.wav"
  394.                         Chance = 1
  395.  
  396.                     }
  397.                 }
  398.             }
  399.             [ShootSecondary : cSoundEffectSetBase::cSoundEffectInfo]
  400.             {
  401.                 Volume = 10
  402.                 Group = 3
  403.                 MaxDistance = 70
  404.  
  405.                 [Samples *]
  406.                 {
  407.  
  408.                 }
  409.             }
  410.             [RunOver : cSoundEffectSetBase::cSoundEffectInfo]
  411.             {
  412.                 Volume = 10
  413.                 Group = 1
  414.                 MaxDistance = 100
  415.  
  416.                 [Samples *]
  417.                 {
  418.  
  419.                 }
  420.             }
  421.             [Haul : cSoundEffectSetBase::cSoundEffectInfo]
  422.             {
  423.                 Volume = 1
  424.                 Group = 1
  425.                 MaxDistance = 100
  426.  
  427.                 [Samples *]
  428.                 {
  429.  
  430.                 }
  431.             }
  432.             [Unhaul : cSoundEffectSetBase::cSoundEffectInfo]
  433.             {
  434.                 Volume = 1
  435.                 Group = 1
  436.                 MaxDistance = 100
  437.  
  438.                 [Samples *]
  439.                 {
  440.  
  441.                 }
  442.             }
  443.             [DigIn : cSoundEffectSetBase::cSoundEffectInfo]
  444.             {
  445.                 Volume = 1
  446.                 Group = 1
  447.                 MaxDistance = 100
  448.  
  449.                 [Samples *]
  450.                 {
  451.  
  452.                 }
  453.             }
  454.             [DigOut : cSoundEffectSetBase::cSoundEffectInfo]
  455.             {
  456.                 Volume = 1
  457.                 Group = 1
  458.                 MaxDistance = 100
  459.  
  460.                 [Samples *]
  461.                 {
  462.  
  463.                 }
  464.             }
  465.             [Repair : cSoundEffectSetBase::cSoundEffectInfo]
  466.             {
  467.                 Volume = 1
  468.                 Group = 1
  469.                 MaxDistance = 100
  470.  
  471.                 [Samples *]
  472.                 {
  473.  
  474.                 }
  475.             }
  476.             [Heal : cSoundEffectSetBase::cSoundEffectInfo]
  477.             {
  478.                 Volume = 1
  479.                 Group = 1
  480.                 MaxDistance = 100
  481.  
  482.                 [Samples *]
  483.                 {
  484.  
  485.                 }
  486.             }
  487.             [ChangeToAntiAir : cSoundEffectSetBase::cSoundEffectInfo]
  488.             {
  489.                 Volume = 1
  490.                 Group = 1
  491.                 MaxDistance = 100
  492.  
  493.                 [Samples *]
  494.                 {
  495.  
  496.                 }
  497.             }
  498.             [ChangeToAntiTank : cSoundEffectSetBase::cSoundEffectInfo]
  499.             {
  500.                 Volume = 1
  501.                 Group = 1
  502.                 MaxDistance = 100
  503.  
  504.                 [Samples *]
  505.                 {
  506.  
  507.                 }
  508.             }
  509.             [RemoveMine : cSoundEffectSetBase::cSoundEffectInfo]
  510.             {
  511.                 Volume = 1
  512.                 Group = 1
  513.                 MaxDistance = 100
  514.  
  515.                 [Samples *]
  516.                 {
  517.  
  518.                 }
  519.             }
  520.             [CaterpillarOff : cSoundEffectSetBase::cSoundEffectInfo]
  521.             {
  522.                 Volume = 1
  523.                 Group = 1
  524.                 MaxDistance = 100
  525.  
  526.                 [Samples *]
  527.                 {
  528.  
  529.                 }
  530.             }
  531.             [TurretOff : cSoundEffectSetBase::cSoundEffectInfo]
  532.             {
  533.                 Volume = 1
  534.                 Group = 1
  535.                 MaxDistance = 100
  536.  
  537.                 [Samples *]
  538.                 {
  539.  
  540.                 }
  541.             }
  542.             [Death : cSoundEffectSetBase::cSoundEffectInfo]
  543.             {
  544.                 Volume = 25
  545.                 Group = 1
  546.                 MaxDistance = 100
  547.  
  548.                 [Samples *]
  549.                 {
  550.  
  551.                     [: cSoundEffectSetBase::cProspect]
  552.                     {
  553.                         FileName = "sounds\game\explosions\destruction of war machines-01.wav"
  554.                         Chance = 1
  555.  
  556.                     }
  557.                     [: cSoundEffectSetBase::cProspect]
  558.                     {
  559.                         FileName = "sounds\game\explosions\destruction of war machines-02.wav"
  560.                         Chance = 1
  561.  
  562.                     }
  563.                     [: cSoundEffectSetBase::cProspect]
  564.                     {
  565.                         FileName = "sounds\game\explosions\destruction of war machines-03.wav"
  566.                         Chance = 1
  567.  
  568.                     }
  569.                     [: cSoundEffectSetBase::cProspect]
  570.                     {
  571.                         FileName = "sounds\game\explosions\destruction of war machines-04.wav"
  572.                         Chance = 1
  573.  
  574.                     }
  575.                 }
  576.             }
  577.         }
  578.         [: cTurretControllerBase]
  579.         {
  580.             _RefID = 12
  581.             SubID = 0
  582.             TurretName = TURRET
  583.             TurretSpeed = 0.05
  584.             ShootAngle = 0.1
  585.             MinTurretAngle = -0.6
  586.             MaxTurretAngle = 0.6
  587.             RecoilForce = 0
  588.             SecondaryRecoilForce = 0
  589.             MuzzleFireObjectName = ""
  590.             IdleAnim = ""
  591.             FireAnim = FIRE
  592.             PrepareAnim = ""
  593.             AnimSpeed = 15
  594.             ShootDelay = 0
  595.             DefaultAngle = 0
  596.             RestoreTime = 5
  597.  
  598.         }
  599.         [: cUnitAIBase]
  600.         {
  601.             _RefID = 13
  602.             SubID = 0
  603.             RefreshFrequency = 5
  604.             RefreshCloseUnitsFrequency = 1
  605.             UpdateRFFrequency = 10
  606.             BestWeaponWeight = 1
  607.             TargetAttackerWeaponWeight = 0.5
  608.             FreelanceWeaponWeight = 0.25
  609.             PosDeviation = 5
  610.             MTSWDistance = 2
  611.             MTSWCrew = 1
  612.             MTSWPreference = 4
  613.             MTSWRandom = 1
  614.             AutoMountDamageLimit = 0.5
  615.             FindCloseUnitsRadius = 0
  616.             LookAroundChanceModifier = 1
  617.             HoldPositionRange = 1
  618.             MoveInVicinityRange = 50
  619.             MoveInWideVicinityRange = 500
  620.             MoveFreelyRange = 9999999
  621.             PSWAnchor1 = 256
  622.             PSWAnchor2 = 3
  623.             PSWDistance = 2
  624.             PSWNotTooClose = 16
  625.             PSWWeapon = 6
  626.             PSWSpecialTarget = 12
  627.             PSWSafety = 3
  628.             HoldPositionTurnRange = 9999999
  629.             MoveInVicinityTurnRange = 9999999
  630.             MoveInWideVicinityTurnRange = 9999999
  631.             MoveFreelyTurnRange = 9999999
  632.             DSWAnchor = 4
  633.             DSWWeapon = 4
  634.             DSWDistance = 1
  635.             DSWNotTooClose = 16
  636.             DSWCurrentDir = 0.25
  637.             DSWSpecialTarget = 12
  638.             ScareMultiplier = 1
  639.             MoralIncreasePerSec = 0.2
  640.             CrawlMoral = 0.4
  641.             StandUpMoral = 0.6
  642.             FlameThrowerThreat = 0.3
  643.             RFMaxRefreshUnitNumber = 5
  644.             RFMinRefreshUnitNumber = 50
  645.             RFUnitNumberMinFreqMult = 0.2
  646.             NSpecialTargetPosHints = 4
  647.             NAnchorPosHints = 5
  648.             NRandomPosHints = 5
  649.             NSpecialTargetDirHints = 4
  650.             NAnchorDirHints = 4
  651.             NRandomDirHints = 4
  652.             ShareAttackerRadius = 20
  653.             ShareCombatEventRadius = 20
  654.             AttackerTimeout = 15
  655.             UnseenEnemyTimeout = 5
  656.  
  657.             [BehaviorSetBase : cAI_BehaviorSetBase]
  658.             {
  659.                 _RefID = 14
  660.                 StringID = ""
  661.                 BaseId_ = "192.168.  1. 15-1096625115-2055"
  662.                 OverrideOwnerClassName = ""
  663.  
  664.                 [Flags : cDefaultFlags]
  665.                 {
  666.                     _RefID = 15
  667.                     Flags = 4
  668.  
  669.                 }
  670.                 [ItemBases *]
  671.                 {
  672.  
  673.                 }
  674.             }
  675.         }
  676.         [: cUnitCommandExecutorBase]
  677.         {
  678.             _RefID = 16
  679.             SubID = 0
  680.             AbleToMove = 1
  681.             AbleToAttack = 1
  682.             AbleToMount = 0
  683.             AbleToMountOrUnmount = 1
  684.             AbleToTurnWeapon = 1
  685.             AbleToDefuseMine = 0
  686.             AbleToLayMine = 0
  687.             AbleToDetonate = 0
  688.             AbleToDigin = 0
  689.             AbleToRepair = 0
  690.             AbleToHeal = 0
  691.             AbleToUmbrella = 0
  692.             AbleToHaul = 1
  693.             AbleToTurn = 1
  694.             AbleToCrawl = 0
  695.             Unable = 0
  696.             RefreshFrequency = 10
  697.  
  698.         }
  699.         [: cUnitControllerBase]
  700.         {
  701.             _RefID = 17
  702.             SubID = 0
  703.             ReversingDistance = 40
  704.             MaxSpeedWalk = 18
  705.             MaxSpeedRun = 18
  706.             MaxSpeedCrawl = 18
  707.             Acceleration = 9
  708.             Deceleration = 27
  709.             MaxRotationSpeedWalk = 55
  710.             MaxRotationSpeedRun = 55
  711.             MaxRotationSpeedCrawl = 55
  712.             RotationAcceleration = 150
  713.             TimeStep = 0.02
  714.             MinTurningAngle = 22.5
  715.             MaxTurningAngle = 90
  716.             ShootingAngle = 0.2
  717.             TextureAnimNode = TRACK_
  718.             TextureAnimFactor = 0.08
  719.             ShipMode = 0
  720.             PivotSize = 1
  721.  
  722.             [WheelTrackMarkBases *]
  723.             {
  724.  
  725.                 [: cUnitMarkBase]
  726.                 {
  727.                     DummyName = DUST_
  728.                     TextureName = gfx\textures\tracksign.tga
  729.                     Size = 0.5
  730.                     Axis = 1
  731.                     Overlap = 0.2
  732.  
  733.                 }
  734.             }
  735.         }
  736.         [: cUnitDamageControllerBase]
  737.         {
  738.             _RefID = 18
  739.             SubID = 0
  740.             CreateDefaultDecal = 1
  741.             DefaultDirtyLevel = 2
  742.             MinimumDirtyLevel = 0.35
  743.             PieceEffect = ""
  744.             PieceSpeedRange = 5, 10
  745.             PieceRotationSpeedRange = 5, 10
  746.             PieceProbability = 1
  747.  
  748.         }
  749.         [: cWeaponManagerBase]
  750.         {
  751.             _RefID = 19
  752.             SubID = 0
  753.             Active = 1
  754.  
  755.             [WeaponBases *]
  756.             {
  757.  
  758.                 [: cMachineGunBase]
  759.                 {
  760.                     Name = "#iHEAVYMG#"
  761.                     OnTurret = 1
  762.                     TurretID = 0
  763.                     ReloadingDelay = 0.7
  764.                     ReloadingDelayRandom = 0.3
  765.                     SightingModifier = 1
  766.                     PermeabilityModifier = 1
  767.                     MinRange = 0
  768.                     MaxRange = 18
  769.                     OptimalRange = 0
  770.                     EffectType = 2
  771.                     ShootAngle = 0.1
  772.                     RotateMuzzleEffect = 0
  773.                     ForcePrimaryMuzzleEffect = 0
  774.                     ShotEffectProbability = 1
  775.                     ShotEffectDefaultLength = 50
  776.                     ShotEffectBeginRange = 1, 1
  777.                     ShotEffectEndRange = 1, 1
  778.                     ShotEffectLine = 1
  779.                     ShotEffectRocketMode = 0
  780.                     MuzzleDummy = _MG
  781.                     AttackGround = 1
  782.                     AttackParatroopers = 0
  783.                     AttackPlanes = 0
  784.                     Type = 0
  785.                     SynchronizeTo = -1
  786.                     ZeroDelay = 0
  787.                     ShowReloadProgress = 0
  788.                     ScytheRange = 5
  789.                     MaxScytheEntityCount = 3
  790.                     ScytheDamageMultiplier = 0.4
  791.  
  792.                     [ShotBase : cDirectShotBase]
  793.                     {
  794.                         ScareRange = 0
  795.                         ScareValue = 0
  796.                         HitDecal = ""
  797.                         ModelName = ""
  798.                         Velocity = 1000
  799.  
  800.                         [Damage : cPointDamage]
  801.                         {
  802.                             PointLevel = 3
  803.                             PointMinRangeHP = 7
  804.                             PointMaxRangeHP = 5
  805.                             CrewOnly = 0
  806.  
  807.                         }
  808.                     }
  809.                     [ShotEffectBase : cECSimpleBase]
  810.                     {
  811.                         Name = "SMG trajectory"
  812.                         Delay = 0
  813.  
  814.                     }
  815.                 }
  816.             }
  817.         }
  818.         [: cWheelControllerBase]
  819.         {
  820.             _RefID = 20
  821.             SubID = 0
  822.             SteerableWheels = WHEEL_FRONT
  823.             RotateableWheels = WHEEL
  824.  
  825.         }
  826.     }
  827.     [AIInfoSetBase : cAI_InfoSetBase]
  828.     {
  829.         _RefID = 21
  830.         StringID = ""
  831.         BaseId_ = "192.168.  1. 15-1096625115-13563"
  832.         OverrideOwnerClassName = ""
  833.  
  834.         [Flags : cDefaultFlags]
  835.         {
  836.             _RefID = 22
  837.             Flags = 4
  838.  
  839.         }
  840.         [BlockBases *]
  841.         {
  842.  
  843.         }
  844.     }
  845.     [MountModifiers *]
  846.     {
  847.  
  848.         [: cMountModifier]
  849.         {
  850.             MaxSpeed = 1
  851.             FOWRangeRadius = 0.85
  852.             Accuracy1 = 0.75
  853.             FiringRate1 = 0.75
  854.             Accuracy2 = 1
  855.             FiringRate2 = 1
  856.             SpecUnitText = ""
  857.  
  858.         }
  859.         [: cMountModifier]
  860.         {
  861.             MaxSpeed = 1
  862.             FOWRangeRadius = 0.85
  863.             Accuracy1 = 0.75
  864.             FiringRate1 = 1
  865.             Accuracy2 = 1
  866.             FiringRate2 = 1
  867.             SpecUnitText = ""
  868.  
  869.         }
  870.         [: cMountModifier]
  871.         {
  872.             MaxSpeed = 1
  873.             FOWRangeRadius = 0.85
  874.             Accuracy1 = 1
  875.             FiringRate1 = 1
  876.             Accuracy2 = 1
  877.             FiringRate2 = 1
  878.             SpecUnitText = ""
  879.  
  880.         }
  881.         [: cMountModifier]
  882.         {
  883.             MaxSpeed = 1
  884.             FOWRangeRadius = 1
  885.             Accuracy1 = 1
  886.             FiringRate1 = 1
  887.             Accuracy2 = 1
  888.             FiringRate2 = 1
  889.             SpecUnitText = ""
  890.  
  891.         }
  892.     }
  893.     [LevelModifiers *]
  894.     {
  895.  
  896.     }
  897. }
  898.